How To Repair Hk 47 Kotor 2
Optimal Consular
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Defeat the final boss with the consular equally easily as possible.
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Max out HK-47 with repair.
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Pass all persuade checks.
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Maximize forcefulness power difficulty class, number of feats/strength powers, hit points, defense, and saves.
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Every particular that boosts wisdom is light side only , which means the optimal consular/force user is light side. Nevertheless, dark side powers can still be used.
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Additionally, the only charisma boost in the game is exclusive to low-cal side consulars.
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The terminal boss volition almost always hit no thing your defense. However, defense is however important during the final stages of the game.
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By using forcefulness alienation to remove his buffs and plague to lower his saves, the final boss can be hit by force kill for one-half his hit points. The fight can be ended in but a few rounds.
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The final boss'southward fortitude salvage is 39-58, which can be lowered to 33-52 with plague. This build has a force power difficulty class of 49, meaning y'all take a 50-lxxx% chance of afflicting him with force kill.
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This build is also fully capable of simply dueling the final boss in melee and winning.
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Maximized wisdom and charisma for highest force power difficulty course.
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Optimized dexterity for highest hit run a risk and defense possible.
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Sentinel 2/consular 18 for maximizing number of force powers and feats.
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Power to pass all persuade and HK-47 repair checks.
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16 starting charisma for passing all persuade checks on Taris.
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+five blaster commodities deflection for late game.
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Screenshot includes all end-game buffs for final fight:
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Master valor, master speed, improved energy resistance.
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Light side mastery.
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Hyper-adrenal strength, alacrity, stamina, and Echani battle stimulant.
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9 strength becomes an even number with master valor.
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Focus on dexterity over strength. Dexterity ensures high defence force for survivability, and applies to hit chance with lightsabers. Use ranged weapons on Taris.
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eleven constitution, similar strength, becomes an even number with master valor.
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8 intelligence provides enough skill points to hit persuade and repair breakpoints.
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Wisdom and charisma treated at equal priority for maximized force ability difficulty form and force points.
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16 charisma ensures ability to pass early persuade checks on Taris.
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Bonus attributes at level four/8/12/16 spent on charisma.
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Bonus attribute at level xx spent on wisdom.
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Build stays at scout 2 until forced to transition to jedi consular. This will happen automatically during the story.
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Skills: 2 persuade, v repair. Excess points will exist saved for afterward level ups.
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Feats: dueling and toughness.
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Tips:
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Utilise a single ranged weapon to take advantage of dexterity and stay out of danger.
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Rely on party members and allow them to tank damage.
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See staying at level 2 for farther advice.
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Advanced Alacrity Implant: +5 dexterity (Yavin).
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Circlet of Saresh: +five wisdom (Lower Shadowlands, Kashyyyk).
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Advanced Stabilizer Gloves: +3 dexterity, +5 equalizer bolt deflection (Yavin).
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(Spoiler) Robes: +5 wisdom, +2 saves, +5 defense (Replicator Bin, Deck two, final level of game).
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Brejik's Arm Band: resist five slashing (Dive Platform, Taris).
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Verpine Prototype Shield (optional): 200 damage absorption (various locations).
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Nerve Amplifier Belt: immunity to mind-affecting (Eastern Dune Sea, Tatooine), but necessary for last boss , otherwise utilize:
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Baragwin Stealth Unit: +3 dexterity, +4 sensation, +10 stealth (Yavin).
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Unmarried-bladed lightsaber.
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Focus on +attack and damage vs. night side.
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Mantle of the Force color crystal (Yavin).
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Sapith crystal: +3 attack, +4 free energy impairment (Temple, concluding planet of the game).
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Solari crystal: +4 attack, +2-12 impairment vs. dark side, +one-8 energy impairment (Tomb of Naga Sadow, Korriban).
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13 skill ranks spent on level upward.
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Spend all points in repair until reaching 13 ranks, then the residue in persuade.
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Meets minimum 17 repair skill to fully repair and upgrade HK-47.
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+3 repair from Calrissian's Utility Belt (Crattis Yurkal, Jedi Enclave, Dantooine).
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+5 intelligence (+2 repair) from master force valor.
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Special case: y'all can gain +1 intelligence (+1 repair) from Memory Bundle, but this requires betraying Gadon Thek on Taris. If y'all betray Gadon, go along the Retentiveness Packet and equip it when making repair checks, and then spend 12 skill ranks in repair instead of xiii. Spend the extra point in persuade.
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xiii skill ranks spent on level up.
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Meets minimum 13 persuade skill to guarantee 25% success rate on hard persuade checks.
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Can also run across minimum 19 persuade skill to guarantee 75% success rate on hard persuade checks.
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16 starting charisma (+3 persuade)
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+5 charisma (+2 persuade) from main strength valor.
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Unreliable bonus: +3 charisma (+2 persuade) from consular calorie-free side mastery.
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Special case: if yous betrayed Gadon and kept the Memory Package (as above), you lot can put 14 skill ranks into persuade.
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Note: the full exceeds minimum of 19, but this is by design because the minimum changes as you level up. Putting points into persuade and charisma every bit you lot level ensures being able to hit the minimum at any level.
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Scout 2/consular eighteen receives nine feats on level upwards.
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Gets flurry ane and implant i for free at character creation.
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Toughness 3 for maximized hitting points.
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Dueling 3 for increased assail and maximized defense force.
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Implant three for stat flexibility.
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Lightsaber focus for bonus attack.
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Touch on/dominate heed should be prioritized first to unlock dialogue options.
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Kill (strength asphyxiate) for damaging and disabling strong, single enemies.
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Plague (slow) for debuffing strong, single enemies.
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Force storm for clearing groups.
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Drain life plays a disquisitional role during the final fight.
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Force breach (suppression) purges buffs from enemy jedi.
Buffs and defensive powers
Buffs and defensive powers
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Cure for general healing, kept at offset level.
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Master speed for maximized defense, bonus attacks, and fast motion.
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Master valor should exist prioritized first afterward affect/boss mind. Information technology plays an integral part in boosting attributes and therefore skill checks (persuade, repair), while providing huge benefits in combat.
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If you would similar to grab offensive powers first, you tin can use a party member to pick up the valor line and cast it on your behalf.
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Energy resistance lasts 120 seconds and completely trivializes enemies with blasters, lightsabers, or electric damage. The improved version works on allies.
Source: https://www.sites.google.com/view/kotor-optimal-builds-guide/optimal-consular
Posted by: rousselhigend1992.blogspot.com

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